✦ move your mouse — the particles are alive

Game Designer & Developer

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Projects — cinematic worlds, built from scratch

Three AAA-style worlds written from zero, each running live in your browser — an open-world city, a boss encounter and a space dogfight. Every one is driven by a deep designer panel.

SHOT 01 · THE ARTIST
● REC
YOUR ARTIST HAS IDEAS.
but the pipeline is a wall of code
Why teams hire me

Design that survives testing, tools your whole team can drive — in 2D and full 3D.

From hyper-casual mobile loops to systems-heavy PC & Steam games: I take ideas through a real design funnel, prototype them in Unity, and ship data-driven panels so artists and designers create content without code. Try everything live below.

The Tool Lab — live demos

Four genres, four designer panels — including full 3D. They auto-play, or grab the controls yourself. No code anywhere in sight.

DESIGNER PANEL

no code · live tuning · auto-saves
drag a value → the game reacts instantly.
no programmer needed.
LIVE PREVIEW
Artist changes values → game updates live

These sims run on the same idea as my real Unity tooling: data-driven design (ScriptableObjects) + custom inspectors. The panel is the product — the game just obeys it.

The design side — from blank page to playable

Tools are half the story. The other half is a disciplined design funnel: generate wide, test hard, kill fast, ship the one that earns it. Watch it happen:

SHOT 01 · IDEATION
● REC
dozens of ideas wander the brain
0
raw ideas
0
tested concepts
0
game that ships
01 · IDEATE

Generate wide

Constraint-driven brainstorms: audience, platform, session length. Dozens of raw ideas — no filtering yet.

02 · FILTER

Test with mental models

Each idea runs a gauntlet: player fantasy, core-loop clarity, moment-to-moment fun, scope reality. Most die here — on paper, where it's cheap.

03 · GRAYBOX

Prototype in days

The survivors get ugly-but-playable Unity prototypes. Feel beats theory — a loop either grabs you or it doesn't.

04 · PLAYTEST

Hypothesis → iterate

Structured playtests: predict behavior, watch real players break it, tune difficulty and economy with data + gut.

05 · PRODUCTIONIZE

Ship with systems

The winner gets a GDD, balancing sheets, and the editor tools that let the whole team build it out.

This is how Neon Collapse went from a pile of sketches to one focused Match-3 & Blast loop — and how your idea gets to "fun", provably.

Built for your art team

On Neon Collapse, my 2D artist and UI designer ship content without writing code. Here's the split I build for every team:

✦ WHAT YOUR ARTIST SEES

Enemy Type
Grunt
Sprite — drag & drop
🖼 mia_idle.png
Tint
HP 100
Auto-saved · live in game

⚙ WHAT I BUILD UNDERNEATH


      
Zero code for artists & designers Validation & guardrails built in Live preview — see it before you ship it Scales — one panel, hundreds of levels

Skills & tools

Unity 2D & 3D · editor tooling C# · OOP · design patterns ScriptableObject architecture Game & level design Casual / puzzle / action / TD Design funnels & playtesting GDD & pitch docs Production & sprint reviews FigmaBlenderAseprite Git / GitHubReact · .NET (web)

About

I'm a game designer & developer based in İstanbul. I currently work as a Game Designer at Oxon and lead design and production on Neon Collapse, a neon-cyberpunk Match-3 & Blast mobile puzzle game — running a small remote team through weekly sprint reviews.

My edge: a real design process (ideate → filter with mental models → graybox → playtest → ship) plus the no-code Unity panels your art & design team use to create content themselves.

Before games, I taught mathematics — so I bring a systems-first, analytical approach to mechanics, balancing and level design. I work across mobile, PC & Steam, in 2D and 3D, in clean, well-documented Unity/C#.

Book a call — let's scope your game

Pick a slot, tell me about your project, and I'll come to the call prepared. Every project is scoped individually after we talk.

1 · PICK A DATE & TIME

July 2026
All times GMT+3 (İstanbul) · 30-minute intro call · Google Meet or Discord

2 · TELL ME ABOUT YOUR PROJECT

📅 No slot selected yet — pick a date & time on the left.
✓ Your email app opened with everything filled in — just press Send (and attach your document if you chose one).
Your request lands directly in my inbox. I reply within 24h with a confirmation. No pricing surprises — we scope together on the call.

Prefer plain email?

ingortigno@gmail.com